The Snake concept began with arcade games during the 1970s and the goal of the game is to eat as may game items as possible without biting your own snake body. My implementation of the old concept, 3D-Snake is not just a 3D looking version of Snake, but from level two on, players have to navigate through all the three directions of a cube.
Made with OpenGL for Object Pascal
This game was an early programming project created by Richard Siegel (as a High School Student)
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